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Illustrator blending modes
Illustrator blending modes





Change the blending mode to Soft Light and lower the opacity to 79%. Open the file “Clouds3” and copy/paste it in our scene. Resize it with Ctrl + T so that it covers all our scene (do this for all the future imported images too).Ĭhange the blending mode to Overlay, add a layer mask and paint in the area shown below with a 50% opacity black brush to partially hide that section (because like I said before the Overlay effect can be a bit strong so we don’t want that in some areas). Open the file “Clouds2” and copy/paste it in our scene. Now that you know the basics of blending modes and layer masks we can proceed faster with our tutorial. You can also use the brush tool in the layer mask – by painting with black you will hide the painted regions or by painting with 50% gray for example you will partially hide the painted section. You’ll see that by doing this we will mask gradually the bottom section of the layer – black conceals, remember? Click on the layer mask thumbnail to make it active and drag with the gradient tool from the top section to the bottom section. Select the gradient tool (G) and set the colors to default (D). In a layer mask white reveals and black conceals and because our layer is completely white nothing is changed in the scene. You’ll see a white thumbnail appear next to the layer thumbnail in the layers palette. Add a layer mask to the space scene layer by going to Layer > Layer Mask > Reveal All. A layer mask allows us to partially or completely hide a layer without deleting the actual pixels. The preferred way these days is with a layer mask. We could use the Eraser tool but this is not a good way of editing your documents – it will destroy pixel information and we might want to make adjustments later. We don’t want the whole space scene image to be visible in our document – we want to hide the bottom section. You could also have used Overlay for a stronger effect just so you know but for this particular image Soft Light will be enough. Now change the blending mode of this image to Soft Light and you’ll notice that the two images in our scene blend nicely together. Resize this image with Ctrl + T (and all the future images that we will import in our scene) so that it covers the whole visible area (basically make it just a bit larger than our document). Go back to our document and paste with Ctrl + V. Select all with Ctrl + A and copy with Ctrl + C. The same goes for other blending mode families – there’s the lighting blending mode family (Screen, Lighten, Lighter Color, Color Dodge, Linear Dodge), the overlay family ( Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Hard Mix) and so on and so on. I won’t talk about the math behind it (it basically multiplies various pixel channel values by each other following some sort of algorithm) but you should know that Multiply is the most used blending mode from the darkening family of blending modes because it has a moderate enough effect – other blending modes will take your color values to the extreme. All these blending modes have a similar behavior – they darken the image in some way. You’ll notice that it is in a family of 5 blending modes separated by a line from others – Darken, Multiply, Color Burn, Linear Burn, Darker Color. Let’s take the Multiply blending mode for example. This is because blending modes are part of a family, with each family having from 3 to 5 members. This will be our base image on top of which we will construct our scene with the help of blending modes.Ī quick word on the available blending modes in Photoshop – although there are 25 blending modes we are going to use only a select number of 4 or 5.







Illustrator blending modes